'Give a man a loco and he'll play with it for a week, give him the tools to make his own loco and he'll be busy for years' (Mike Banfield)
About these Macros
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The Scripts - SteamLib V1.07 (84 Objects)This macro is designed to simplify the building of steam locos by providing a library of standard parts that can be simply added to an existing model. It does not create a basic loco body, only parts such as buffers, couplers and handrail knobs. The list is not comprehensive but I hope to add more parts as I require them. A useful feature is that the insertion point of the object can be selected on the loco mesh avoiding the need to move the object afterwards as would be the case when merging GMax files. Also if a point is selected on the rear buffer beam for example the object will be turned through 180 degrees, in all cases the script attempts to position the object correctly assuming the model has been built in accordance with the Auran guidelines for Trainz models. Especially neat is the regulator cab control which is positioned, linked and animated under script control ready for exporting. The macro prompts for what input it is expecting in the 'Listener' window which can be opened by pressing 'F11'. It's a good idea to have this open when trying the macro until you get the hang of how it works. Also a good idea is to select and open the '2d snap toggle' dialog (fourth icon to the left of the big 'Animate' button at the bottom of the screen). This enables the insertion point to snap to the pivot point or vertexes of meshes already in your model. This makes positioning the library objects much easier. |
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The Scripts - BogieBuilder v1.03Simplifies the production of simple steam loco bogies for Auran's Trainz simulator, Connecting rods, outside cylinders and valve gear are not created - despite this you can use the macro to create the basic bogie with carrying and driving wheels plus coupling rods. Note that a few people have has problems getting this macro to work, you must follow all of the instructions given above. It was also my first macro and it does not have much in the way of error checking and assumes that the bogie will be created in a certain way. In particular it expects you to start building with the frontmost driver and that you will work your way backwards (failure to do this will result in the connecting rods turning inside out). I'd also build all the drivers first followed by the carrying wheelsets. Don't break off and start doing something else in the middle of the macro in other words. For one of the driver wheels sets you need to select 'Add coupling rod dummy'. If you forget to do this the coupling rods will not be animated. |
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